So my project is about as finished as it’s going to get now. I wish I’d been able to spend more time on it as I had a lot of ideas but just had too much stuff going on unfortunately. I feel like it meets the brief for the most part. And according to the sphere on Koru, the final land impact count is 298, so just fitting in to the limitations. Also, its best viewed at the midnight setting 🙂
So my project started out with me not knowing what on earth I was going to make. After a chat with Clare I decided to go ahead with doing a club based around my favourite genre of music, K-pop. I don’t feel like the end product displays that theme particularly well, and if I’d had more time I would’ve like to get more k-pop related decor in there on the walls and things. Currently the only thing thats really k-pop is the audio stream running on the parcel.
As for the audio stream itself, I spent several days trying to get my own stream to work so that I could have my own selection of songs playing. Unfortunately the art of audio streaming seems to be lost on me and I was just unable to make it work, so I ended up using a pre-existing stream (found here) by someone else who actually does know what they’re doing. Fortunately most of the songs are good k-pop dance songs suited for a club, so while theres some that I personally wouldn’t include, and some that I feel are missing, for the most part it fits the theme of my build well enough.
The flashing down-lights in my build are not my own creation and can be found on the marketplace (I got them a long time ago and cant remember the link for them). I know they won’t be counted for the final build but I think they add to the overall atmosphere and am going to keep them anyway. My other particle effects are the white music notes coming from my dance ball (link) and the fog/smoke effect on the ground (link).
For the requirement of using at least 3 different prim types, I used cubes, spheres, hemispheres, hemicylinders and torus, at least from what I remember. As for prim manipulation, I used path cut on the roating torus on the wall, & skew and hollow for the barstools. There are plenty of items using glow in the build, as well as the down-lights being attached to a panel with shininess applied on the ceiling. Multiple textures on one prim is obvious by using a different brick texture on the outside and inside walls that are the same prim.
For the visual complexity requirements which is the option I chose:
- A scripted change in colour
- The lights leading up the stairs and on the balcony
- An animated texture
- The dancefloor is using an animated texture from here
- An instance of a prim with Light
- Don’t think this needs explaining, theres lights everywhere in the build – the torus on the wall for example
- The use of at least two sculpties
- The cushions on the couches and the glasses on the bar and tables are both sculpties, and the textures for both can be found here
- An appropriate particle system
- The fog on the floor and the music notes are what I feel to be appropriate particle effects for a club type build
- Prim movement through scripting
- The rotating torus on the wall.
Despite not being able to spend as much time on this to make it as good as I wanted, I’m still pretty happy with the result overall. It definitely has the atmosphere and feeling of being a club so it fits my plan in that regard. As mentioned above the walls feel bare and I would really have liked to make it more obviously k-pop themed, but in a general sense I think it’s still pretty cool. There were definitely a few challenges with the build, namely tracking down some decent sculptie textures and having to upload them back into SL. But the most challenging part was definitely the audio stream, hands down. I was about ready to throw something due to the sheer frustration of trying to get my own one functional, and I would definitely take that into consideration before doing this type of build again, but I think even having to use someone elses stream worked well enough in this situation.